“There’s no point in putting in the visual polish on stuff that’s work in progress or testing out ideas. “Sometimes when shown off, the parts that are shown off are literally the only parts that look good,” he wrote in a Twitter thread. Here’s a Thunderjaw from an early build of Horizon: Zero Dawn /Xq6fw5fS0eĭon’t ever trigger Game Devs, especially when know nothing their work.īelow is #Destiny‘s early Alpha build vs Destiny Rise of Iron /9Np6gqlshvįor those still wondering why the leaked footage from GTA VI looked “bad”, here is a great explanation from Outerloop Games tech artist Ben Golus. RIFT OF THE NECRODANCER □ September 20, 2022 The latter might be the funniest, especially compared to what the final version ended up looking like.įor anyone who hasn’t seen it, this is what the yoga mini game looks like now lol /VUqFl4fJg3 Here are some other examples, including the early versions of Horizon Zero Dawn, Destiny, and Rift of the NecroDancer. Sam Barlow, offering IMMORTALITY September 20, 2022 At this stage, the team was “focused on getting the AI and combat gameplay balanced” instead of polishing the graphics.įYI, here’s what IMMORTALITY looked like for the first 2 years where we were focused on getting the A.I. Game developer Sam Barlow demonstrated what Immortality looked like during the first two years of developers. It was using Unity for more agile, iteratative testing, while work in Unreal at this time was very early, aiming to create the reveal trailer. An upgrade from the earliest pill pirates, but still very much a work in progress. This is Sea of Thieves footage from Novmber of 2014. Jeph PérezGamer, writer of the Rare fansite Rare Gamer, uploaded the Sea of Thieves footage from November 2014: “It was using Unity for more agile, iteratative testing, while work in Unreal at this time was very early, aiming to create the reveal trailer.” This is no secret to any fan of because since the early #Kickstarter days we were extremely open with our development (And we had nothing to lose back then), but #Blasphemous looked like this for a whole year before release.įull video□! /LSJC4KH5P8 The Game Kitchen shared a video with early gameplay of Blashemous, saying that the game looked like this for a whole year before launch. Cult of the Lamb □□□ OUT NOW September 20, 2022 Here’s what early versions of Cult of the Lamb looked like /F5EyEH6M9r “Graphics are the first thing finished in a video game” Massive Monster also showed the comparison of the early version of Cult of the Lamb with its final look. Yes.this is what the Last of Us looked like in it’s development stages.Įvery game you ever played went through this. “Every game you ever played went through this,” the studio said. Naughty Dog also joined the flash mob, sharing work-in-progress footage of The Last of Us. What art looks like for a video game in development. Naughty Dog veteran and Uncharted 4 co-lead designer Kurt Margenau showed what the famous downhill chase looked like at different stages of the development. “Since graphics are the first thing finished in a video game, and Control won multiple awards for excellence in graphics, here is footage from the beginning of development,” the game’s lead designer Paul Ehreth wrote on Twitter and shared a full video of early gameplay. So this is a clear demonstration of the fact that you shouldn’t judge a game by early gameplay, given that visuals are one of the last things to be polished. This is the greatest extremely-confident-but-has-no-idea-what-they’re-talking-about take I’ve ever seen.Įventually, a lot of game developers started using the quote “Graphics are the first thing finished in a video game” to show work-in-progress footage from their games. This statement was widely criticized by many game developers, with Ratchet and Clank: Rift Apart lead character artist Xavier Coelho-Kostolny calling it the “greatest extremely-confident-but-has-no-idea-what-they’re-talking-about take.” The flash mob started after Twitter user commented on the GTA VI leak, saying that “visuals are one of the first things done” and that these graphics from one of the early builds reflect what the game will look like at launch.
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